I’ve been meaning to crank out a “Best of 2008″ for a couple weeks now but a few things kept getting in the way. For one thing, I hadn’t played enough of a few key titles to make judgements about them.
I also had trouble carving out time over the holidays to sit down and write a meaty post. I took my first vacation days in more than eight months, and pretty much avoided coming near a keyboard for most of that time.
Also, I kept getting intimidated as various news outlets and blogs rolled out their “best of” lists, either pre-empting what I wanted to say, or making me revisit my own picks.
By the time I really started getting my thoughts down, I was pretty sure I didn’t want to do a typical top 10 list or break down by genre. So I looked at the games I liked and then made up categories to accomodate them. I’ll run three each day all week.
Favorite Handheld Game: Patapon
Why it’s a winner: I admit, handheld gaming has never grabbed me, apart from about a six-month infatuation with the DS when it first came out. I just don’t have a niche in my life that can accomodate portable gaming. If I’m at home, I have a stack of console games I want to get through. If I’m commuting or travelling, I prefer to read books or magazines.
But Patapon, published by Sony for its PSP device, was so wildly different, so cute, so enthralling that it proved to be one of the rare titles to overcome my resistance to handheld gaming.
Patapon is so weird it’s almost impossible to describe. In the language of games, it’s a side-scrolling, rhythm-based, role-playing real-time strategy game. In English, that means you raise and equip armies of little round creatures called patapons, and lead them into battle against large beasties that are terrorizing the tribe. You issue orders by tapping different buttons in time with the rhythm of the tribe’s war drums: pata-pata-pata-pon, pon-pon-pata-pon, etc. Different rhythms result in different actions, such as advance, attack and retreat. It’s incredibly creative and charming.
Reality check: Patapon has a moderately steep learning curve, and you can expect to lose quite a few battles as you learn the ropes of the command and combat system. You also need to be pretty accurate in timing your button presses to the rhythms. A Guitar Hero-style difficulty selector would have been welcome.
Favorite Wii Game: Wii Fit
Why it’s a winner: A lot of people won’t even classify Wii Fit as a game, but in my book it qualifies as such thanks to one crucial quality: it’s simply fun to play. It also marks the first credible effort to bring health and fitness content to the medium of video games.
There is a wide array of strength, yoga and balance exercises available, and they can be surprisingly demanding. The balance board peripheral is really a fancy digital scale, allowing Wii Fit to track your weight and progress. Certainly the product has resonated with U.S. consumers, who have snapped up more than 3.5 million of the $90 game since in launched here in May.
Ultimately, Wii Fit’s significance will be similar to that of Wii Sports – a simplified and fun proof of concept that should open the door to more engaging products.
Reality check: Despite Nintendo’s early claims, Wii Fit just isn’t going to be something that you stick with every day and genuinely make a part of a serious fitness regimen. If you’re serious about exercising at home, there are a lot more productive things you can be doing.
An aside: A lot of hardcore gamers named No More Heroes as the Wii game of the year. I, too, loved the Kill Bill aesthetic of gushing blood but found the game-play far too repetitive: run until an enemy approaches. Wiggle the remote to decapitate/eviscerate/impale said enemy. Repeat 100 times. Reach boss, fight boss in same way.
Favorite Shooter: Battlefield: Bad Company
Why it’s a winner: This was a remarkable game and although it was largely eclipsed by Call of Duty 4, which came out more than half a year previously, Electronic Art’s latest attempt at transfering its groundbreaking PC franchise to consoles was superior in several ways.
If CoD4 is the Black Hawk Down of war video games, Battlefield: Bad Company is the Three Kings. CoD4 is about the deadly seriousness of war, but Bad Company focuses on its absurdity. The dialogue is snappy, and your squadmates are the most engaging since Brothers in Arms.
The game is no slouch in the looks department, either. The graphics and sound are excellent and smoke billows in a spectacularly realistic fashion, which is good since you’ll be generating quite a bit of it and you rampage across Eastern Europe.
And it wouldn’t be a Battlefield game without giving you a selection of vehicles to try out. Perhaps there’s no single moment that matches the A-10 gunship level of CoD4 but you’ll get a multitude of lesser yet still very impressive opportunities to take control of mobile death dealers from tanks to helicopters.
Reality check: The control scheme, especially swapping weapons, is plain weird and takes time to get used to. If you die, you respawn at the last checkpoint, which aren’t all that frequent. Weirdly, anything you killed or blown up remains dead and destroyed, so if you die near the end of a level, you will trek back through all the territory you laid waste to, a pain if you had a vehicle that got destroyed as well.
Tomorrow: Favorite Driving Game, Favorite Online Game, and Biggest Time-Suck!