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	<title>Command-K</title>
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	<description>A Scott Hillis blog.</description>
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		<title>Command-K</title>
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		<title>&#8220;DJ Hero&#8221;: A Worthy Addition to the &#8220;Hero&#8221; Lineage</title>
		<link>http://commandk.wordpress.com/2009/10/26/dj-hero-a-worthy-addition-to-the-hero-lineage/</link>
		<comments>http://commandk.wordpress.com/2009/10/26/dj-hero-a-worthy-addition-to-the-hero-lineage/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 02:44:38 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[dj hero]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[hip-hop]]></category>
		<category><![CDATA[music games]]></category>
		<category><![CDATA[rap]]></category>
		<category><![CDATA[rhythm games]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=183</guid>
		<description><![CDATA[This is a review I just submitted to Amazon as part of their Vine program:
When the Guitar Hero franchise burst onto the pop culture scene, flooding living rooms everywhere with fake plastic instruments, hip-hop fans could do nothing but look on enviously and ask if such a concept could ever apply to their favorite music. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=183&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This is a review I just submitted to Amazon as part of their Vine program:</p>
<p>When the <em>Guitar Hero</em> franchise burst onto the pop culture scene, flooding living rooms everywhere with fake plastic instruments, hip-hop fans could do nothing but look on enviously and ask if such a concept could ever apply to their favorite music. (Yes, Konami pioneered this concept with <em>Beatmania</em>, but it never really caught on with home console owners, and Activision&#8217;s marketing muscle means <em>DJ Hero</em> will be the first title to gain mass-market awareness.)</p>
<p>Activision has finally answered that call with &#8212; surprise! &#8212; <em>DJ Hero</em>, what is apparently a well-polished product that should boast the right combination of great music, addicting gameplay, and gorgeous presentation to earn it a spot in the ranks of great music games.</p>
<p>Now for some disclosures: I obtained a demo of the product through the Amazon Vine program. The bundle consisted of a wired turntable controller and a demo disc featuring five songs: one tutorial track, one multi-player track and three for the main game. While grateful for the chance to get my hands on the product early, the demo disc was far too limited to be able to truly write a well-informed review. Hence, the weasel words in this review, such as &#8220;apparently&#8221;, &#8220;should&#8221;, etc.</p>
<p>Another disclosure: I am not generally a fan of rap, hip-hop or dance music. Rock, be it of the classic, blues, southern, punk, alternative, or even country variety, is where my soul lies. So it&#8217;s a testament to <em>DJ Hero</em> that it managed to draw me in despite a near-total unfamiliarity with the genre. The game will grab many die-hard rockers right from the tutorial, which features a mix of Queen&#8217;s &#8220;Another One Bites the Dust&#8221;. While I&#8217;m hard-pressed to name the other tracks from memory, I found them fun and enjoyable.</p>
<p>Other reviews have expounded on the gameplay in great detail, so I&#8217;ll just say here that if you enjoyed having your dexterity and sense of rhythm challenged by any of the <em>Guitar Hero</em> or <em>Rock Band</em> games, you&#8217;ll probably get a kick out of trying to master the tricks of the turntable. The three finger buttons on the turntable look like the fret buttons on a guitar controller, but the similarity ends there. In the course of a song, you&#8217;ll be asked not only to hit those buttons, but to &#8220;scratch&#8221; the turntable, quickly crossfade from one part of a mix to another, and add your own effects in a way similar to the whammy bar in the <em>Guitar Hero</em> games. It&#8217;s an intriguing mix of actions that add up to a good challenge.</p>
<p>In a stroke of genius by developer FreeStyleGames, a second person can join using a guitar controller to play the guitar bits of the mixes. This is a great way to get other people to jump in since there&#8217;s a good chance you or someone you know already has a guitar controller. It not only up the game to rock-oriented folks who aren&#8217;t interested in working a turntable, but it also allows people to play together without requiring another pricey turntable accessory.</p>
<p>A word about the turntable. Rarely does a new controller boast this level of sturdiness and attractiveness. It&#8217;s a handsome little unit that turns heads and feels solid and well-built. The on-screen visuals are also top-notch, featuring different house-party and club settings from around the globe. Again, since this review was limited to a demo disc, I was unable to check out the bulk of locales and playable characters. In another nice touch, the game also features an autoplay mode that will just play the music for a party or whatnot. That&#8217;s a great feature and one that needs to come to <em>Guitar Hero</em>. Hopefully it will also support tracks you add via download.</p>
<p>So in the end, does <em>DJ Hero</em> work? It does, and it will be interesting to see if the title can succeed in expanding music games to other genres, attracting new audiences and fans as people tire of the rock-based games. If you are a fan of hip-hop who couldn&#8217;t get into &#8220;Guitar Hero&#8221;, this is could be your game. If you&#8217;re a huge fan of music games in general and want a fresh challenge, this could be your game. And if you&#8217;re simply looking for something to liven up your next party, this could be your game.</p>
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			<media:title type="html">mscotthillis</media:title>
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		<title>Four Ways Amazon Can Have Fun with the Kindle Business Model</title>
		<link>http://commandk.wordpress.com/2009/10/18/four-ways-amazon-can-have-fun-with-the-kindle-business-model/</link>
		<comments>http://commandk.wordpress.com/2009/10/18/four-ways-amazon-can-have-fun-with-the-kindle-business-model/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 03:49:12 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[gadgets]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[e-books]]></category>
		<category><![CDATA[ian bogost]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[kindle]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=180</guid>
		<description><![CDATA[After the last price cut on Amazon&#8217;s Kindle, I was kicking around some ways that Amazon could make the Kindle even more attractive, besides cutting price, that is. I was finally spurred to write these up by Prof. Bogost&#8217;s interesting post on Kindle economics (key revelation for me: it&#8217;s actually dirt cheap to print a physical book).
Each of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=180&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>After the last <a href="http://www.reuters.com/article/newsOne/idUSN0738002820091007" target="_self">price cut</a> on Amazon&#8217;s Kindle, I was kicking around some ways that Amazon could make the Kindle even more attractive, besides cutting price, that is. I was finally spurred to write these up by Prof. Bogost&#8217;s <a href="http://www.bogost.com/blog/now_you_can_burn_my_books.shtml" target="_self">interesting post</a> on Kindle economics (key revelation for me: it&#8217;s actually dirt cheap to print a physical book).</p>
<p>Each of these addresses either a barrier in the adoption of e-books, or a way that e-books can improve upon the physical format, making them attractive despite other shortcomings. Some of the most interesting things e-books will do will come from what they enable that physical books never can, and digital distribution is part and parcel of that.</p>
<p>A favorite analogy among media and analysts around the Kindle is how it compares to iPod. And those comparisons are indeed instructive. But the ways in which the two devices are <em>not</em> similar are often more interesting than the ways they <em>are</em>. For instance, the main factor in the iPod&#8217;s success was convenience: someone can listen to a dozen CDs in a single day, and he doesn&#8217;t know in the morning what he will want to listen to at night. So the ability to carry hundreds of albums in your pocket represented an awesome leap in convenience. By contrast, a paperback book is alread pretty damn handy. Most of us don&#8217;t read a dozen books simultaneously, but instead spend days or weeks working on a single title. Yet how many times hav eyou reached for your bookshelf to look up that funny passage, check a factoid, or even just remember who that one author ways, anyway? So like the iPod, convenience is a factor with the Kindle, just not in the same way. </p>
<p>So here are some ways that the Kindle business model can really stand out.  </p>
<p>1. Get past purchases on Kindle for a one-time fee. Imagine an iPod or MP3 player that doesn&#8217;t allow you to put any of your existing music on it but only new purchases that are formatted just for that device. MP3 players are so successful because nearly everyone has an existing collection of dozens or hundreds of CDs that can be nearly instantly ported over to the new device. But with Kindle, all those books on your shelf are destined to stay there, collecting dust and forever separated from digital nirvana. But what if Amazon made an offer to all Kindle owners that for a nominal charge, say, $2 a book, you will be provided with a Kindle copy of every book you&#8217;ve ever bought from Amazon. Heck, for power readers who have ordered a ton of books, call it Kindle Prime and charge a flat $99 to cover every past purchase. This is similar to what Apple did with its iTunes store when it started offering unprotected MP3 files at a premium. For an additional 30 cents per song, Apple would upgrade your library of tracks to the new, DRM-free format. By doing the same thing with books early on in the Kindle&#8217;s lifecycle, Amazon would basically bootstrap the device and makes it instantly more useful to users by an order of magnitude.  </p>
<p>2. Get the physical and electronic editions together at a discount. A lot of people are intrigued by Kindle but still want a physical copy for their bookshelf at home, or as insurance in case Kindle flops or Jeff Bezos really does turn into <a href="http://bits.blogs.nytimes.com/2009/07/17/amazoncom-plays-big-brother-with-a-famous-e-book/" target="_self">Big Brother</a>. Amazon already offerings pairings of popular products and books, so it&#8217;d be a snap to say, &#8220;Add the print edition of this book to your Kindle order for just another $5.&#8221; A colleague of mine also suggested that Amazon could notify Kindle users when the physical form of a book they&#8217;ve bought digitally moves down into discount bin territory.</p>
<p>3. &#8220;Lend&#8221; your books to other Kindle owners. This is a huge one for me. My parents and I trade quite a few books. In fact, there&#8217;s sort of an arrangement where nearly any book we buy each other for Christmas, birthdays, etc, we will lend it back to the buyer after we&#8217;re done with it. I&#8217;m sure a lot of families are the same. We are all bibliophiles and also technophiles, which should make us ideal Kindle consumers. But the inability to swap books is a big limiting factor on our purchase intent. So why not enable that with a sort of digital lending license that would let me, say, lend two copies of the book to any other Kindle user for, say, 30 days? It could be like transfering a file via IM: &#8220;Scott has offered to lend you &#8216;Outliers&#8217; by Malcom Gladwell. Do you accept? You will have 30 days to read this book from the moment you accept.&#8221; Amazon could reap a huge amount of goodwill with a move like this. </p>
<p>4. Give book lovers a way to show off their bookshelves. Another gem from my aforementioned colleague. Admit it, there are books you like having on your coffee table or bookshelf to impress visitors. What about when you&#8217;re at the airport and you see someone reading a fantastic book you just read? You sometimes start a conversation with them to see what they think, right? But with Kindle, there&#8217;s no way for any of this signaling to take place. What Amazon needs is a sort of virtual bookshelf that will let anyone browse your library, perhaps even leave comments. Sort of a social network for booklovers. There&#8217;s already something like it on Facebook called <a href="http://apps.facebook.com/livingsocial/">LivingSocial</a>, which lets you display and review books, games, albums, movies, etc for other users to see. However, it&#8217;s clunky and obnoxious to use, and Amazon could either build something better or buy it and make it better. To be sure, iPod suffered from the same shortcoming, which has only been somewhat rectified with the recent introduction of <a href="http://en.wikipedia.org/wiki/Cover_Flow" target="_self">Cover Flow</a>.</p>
<p>I&#8217;m sure there are tons of other cool things Amazon could do. Heck, it could even resurrect those old book clubs deals where you got five books for a penny if you promised to buy a book a month at regular price for the next year. Maybe you could get a Kindle for $99 if you could promise to buy a Kindle book a month ($9.99 minimum price) for the next two years. What other ways could Amazon innovate and use the Kindle&#8217;s digital infrastructure to light a fire under e-book sales?</p>
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		<title>Are Publishers Really Selling More on PS3 Than Xbox 360? No.</title>
		<link>http://commandk.wordpress.com/2009/08/08/are-publishers-really-selling-more-on-ps3-than-xbox-360-no/</link>
		<comments>http://commandk.wordpress.com/2009/08/08/are-publishers-really-selling-more-on-ps3-than-xbox-360-no/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 19:55:18 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[deferred revenue]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[gaap]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[non-gaap]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=175</guid>
		<description><![CDATA[Last week, one of the biggest video-game publishers, Electronic Arts, reported quarterly results. In its reports, the company always gives a breakdown of revenue by gaming platform. Several enthusiast outlets, such as MCV, reported that EA&#8217;s revenue from PlayStation 3 games was bigger than that from Xbox 360 games. This would be unusual since the Xbox 360 installed base is substantially bigger than [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=175&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Last week, one of the biggest video-game publishers, Electronic Arts, reported quarterly results. In its reports, the company always gives a breakdown of revenue by gaming platform. Several enthusiast outlets, <a href="http://www.mcvuk.com/news/35278/PS3-outperforms-Xbox-360-for-EA" target="_self">such as MCV</a>, reported that EA&#8217;s revenue from PlayStation 3 games was bigger than that from Xbox 360 games. This would be unusual since the Xbox 360 installed base is substantially bigger than the PS3 installed base. In fact, Xbox 360 game sales continue to outpace those for PS3. Here&#8217;s why.</p>
<p>(Full disclosure: I work for Microsoft&#8217;s Xbox division and have no formal training in accounting or financial analysis. What follows is my understanding of the situation based on my 12 years as a business, technology and economics reporter for Reuters, and on recent informal conversations with financial analysts who cover the video game industry. This is also my personal opinion and does not reflect the view of my employer.)</p>
<p>Publishers report two sets of numbers in their quarterly reports: GAAP and non-GAAP. GAAP stands for Generally Accepted Accounting Principles, the set of rules that U.S. companies must follow when reporting financial information. The intent is to give investors and regulators a set of consistent, objective data that is comparable across companies and industries. But due to the circumstances of each industry, GAAP numbers often obscure, rather than illuminate, what is happening with an underlying business.</p>
<p>First, let&#8217;s look at EA&#8217;s GAAP revenue numbers for each platform (A side point: these are revenue or sales figures, not profits. Some reports have confused the two terms. Profit is what is left after a business deducts operational, marketing, administrative and other costs from its sales).</p>
<p>Wii: $161 million<br />
PS3: $121 million<br />
Xbox 360: $73 million</p>
<p>Sure enough, it looks like PS3 games are outselling Xbox 360 games. But here&#8217;s the twist. Because so many games now include a substantial online component that is maintained for several years, GAAP rules require a portion of revenue from the initial sale be booked over the life of the online service. So, in a purely hypothetical example, let&#8217;s say a $60 game is deemed to have half of its value come from online play. The company will then book $30 over a period of, say, two years, or $3.75 per quarter.</p>
<p>Game companies aren&#8217;t the only ones who do this. Apple does it with the iPhone because it delivers ongoing updates and services to the device. So of the $200 you pay for an iPhone, Apple records $25 of that each quarter for two years.</p>
<p>The thing is, this all happens purely on paper. In reality, EA gets that entire $60 all at once, and your $200 for an iPhone goes straight into Apple&#8217;s cash pile. Analysts pretty much ignore these GAAP numbers because they want to know what total unit sales were and what total revenue was. Indeed, here&#8217;s a line from <a href="http://www.latimes.com/business/la-fi-ea-earns5-2009aug05,0,7274414.story"><em>The LA Times&#8217;</em></a> coverage: &#8220;Most Wall Street analysts say they pay attention to EA&#8217;s non-GAAP accounting as a measure of its financial performance.&#8221;</p>
<p>So let&#8217;s revisit EA&#8217;s numbers and look at the non-GAAP statement, which takes out the effects of the deferred online revenue.</p>
<p>Wii:  $184 million<br />
PS3: $99 million<br />
Xbox 360: $136 million</p>
<p>So non-GAAP, the number Wall Street actually cares about, shows Xbox 360 sales still leading PS3 sales. I&#8217;m guessing, <em>speculating</em> really, that given that Xbox 360 has the more robust and active online network, that EA is forced to record a larger chunk of deferred revenue, revenue that will be recorded over the next couple quarters.</p>
<p>Interestingly, Activision&#8217;s numbers are somewhat different. Here are the GAAP numbers:</p>
<p>Wii: $118 million<br />
PS3: $152 million<br />
Xbox 360: $231 million</p>
<p>And the non-GAAP, excluding the effect of deferred revenue:</p>
<p>Wii: $74 million<br />
PS3: $105 million<br />
Xbox 360: $140 million</p>
<p>Again, purely speculating here, I wonder if the GAAP is so much higher because Guitar Hero sales have been so high for a couple years, and now we are seeing a huge surge in deferred revenue from those past sales.</p>
<p>Anyone have any insights here?</p>
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		<title>Why I Hate Critics</title>
		<link>http://commandk.wordpress.com/2009/07/29/why-i-hate-critics/</link>
		<comments>http://commandk.wordpress.com/2009/07/29/why-i-hate-critics/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 07:15:30 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[ben harper]]></category>
		<category><![CDATA[critics]]></category>
		<category><![CDATA[onion av club]]></category>
		<category><![CDATA[ray lamontagne]]></category>
		<category><![CDATA[rolling stone]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=171</guid>
		<description><![CDATA[Two of my favorite albums I&#8217;ve discovered this year are Ray LaMontagne&#8217;s Till the Sun Turns Black and Ben Harper and Relentless 7&#8217;s White Lies for Dark Times. Both albums are 5-star efforts in my book, though for different reasons. LaMontagne for his evocative lyrics and velvety melodies, and Harper for a jammin&#8217; collection of pure [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=171&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span>Two of my favorite albums I&#8217;ve discovered this year are Ray LaMontagne&#8217;s <a href="http://www.amazon.com/Till-Sun-Turns-Black-LaMontagne/dp/B000GPIPVU"><em>Till the Sun Turns Black</em> </a>and Ben Harper and Relentless 7&#8217;s <em><a href="http://www.amazon.com/White-Lies-Times-Harper-Relentless7/dp/B001T9IO1S/ref=sr_1_1?ie=UTF8&amp;s=music&amp;qid=1248851415&amp;sr=1-1">White Lies for Dark Times</a></em>. Both albums are 5-star efforts in my book, though for different reasons. LaMontagne for his evocative lyrics and velvety melodies, and Harper for a jammin&#8217; collection of pure summer rock riffage. As I often do when I get absorbed into an album, I check out what the critics had to say. And often I am startled and disappointed that not everyone shares my impeccable musical taste. </span></p>
<p><span>Here is <em><a href="http://www.rollingstone.com/reviews/album/11203936/till_the_sun_turns_black">Rolling Stone</a></em> on the LaMontagne album, which it rates 2.5 out of 4 stars:</span></p>
<blockquote><p><span>&#8220;Neither his hushed murmur nor his raspy vocal swoops pack much charm or originality, and the same goes for his songs. He gets Van Morrison comparisons, but LaMontagne doesn&#8217;t approach the Gaelic soul or deep undertow of Morrison&#8217;s good stuff. Soundwise, LaMontagne is more like Nick Drake without the drama and emotion, or even a Windham Hill artist &#8212; all airy beauty and not much backbone.&#8221;</span></p></blockquote>
<p><span>And here is The Onion <a href="http://www.avclub.com/articles/ben-harper-and-relentless7,27525/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=avclub_rss_daily" target="_self">AV Club</a> on Ben Harper:</span></p>
<blockquote><p><span><em>&#8220;White Lies For Dark Times </em>&#8230; is another jumbled grab bag of uninspired blues-folk &#8230; the compelling moments are drowned in a sea of bland jams, a churning mix of pointless repetition and noisy, tired riffing.&#8221;</span></p></blockquote>
<p><span>They graded the album a C.</span></p>
<p><span>I suppose I should know better. I just let my trial subscription to <em>RS</em> lapse after they put the Jonas Brothers on their cover, proving beyond doubt that the magazine no longer packs much charm or originality. And as for The Onion AV Club, home to the snobbiest bunch of critics in the industry, their reviews have always tended to be jumbled grab bags of uninspired derision. Any compelling points are drowned in a sea of bland superiority, a churning mix of pointless repetitio and noisy, tired complaining. </span></p>
<p><span> </span></p>
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		<title>Is Motion Control a Failure?</title>
		<link>http://commandk.wordpress.com/2009/07/21/is-motion-control-a-failure/</link>
		<comments>http://commandk.wordpress.com/2009/07/21/is-motion-control-a-failure/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 05:46:51 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[microsoft]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[stephen totilo]]></category>
		<category><![CDATA[wand]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=167</guid>
		<description><![CDATA[Stephen Totilo over at Kotaku makes the case that, yes, it has failed. At least if you judge by the number of blockbuster titles that rely primarily on motion control.
As right as Nintendo was about so many things, maybe it was wrong about this. Or, as is so often the case with Nintendo&#8217;s Wii project, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=167&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Stephen Totilo over at Kotaku <a href="http://kotaku.com/5317991/33-months-of-motion-control-the-wiis-hidden-struggle">makes the case</a> that, yes, it has failed. At least if you judge by the number of blockbuster titles that rely primarily on motion control.</p>
<blockquote><p>As right as Nintendo was about so many things, maybe it was wrong about this. Or, as is so often the case with Nintendo&#8217;s Wii project, the failure here may be one of critical imagination. That happens. Forty years ago on Monday, a human being first stepped on the moon, and what people assumed would happen in the next four decades — trips to Mars, cities in space — have not been built. The guessers often guess wrong.</p></blockquote>
<p>Great stuff. Of course, motion control was wildly successful when measured by one, easily quantiable metric: Nintendo&#8217;s profits. Maybe motion control didn&#8217;t transform every single game experience. But it changed the rules for the industry. <em>Wii Sports</em> was so compelling that millions of people, people who would never in a million years call themselves gamers &#8212; rushed out and bought a Wii.</p>
<p>And while maybe there haven&#8217;t been dozens of epic motion-control games on the market selling millions of copies, that didn&#8217;t really matter to Nintendo&#8217;s bottom line. They made money on every Wii. And most of those new Wii owners also went out and bought <em>Wii Play</em>. OK, probably many of them did it just to get the extra controller, but they liked <em>Wii Sports</em> enough that a <em>Wii Play</em> pack-in was attractive. And then what did they do after that? They bought <em>Wii Fit</em> in droves.</p>
<p>So even if motion control hasn&#8217;t been as broadly successful as Nintendo envisioned, it succeeded wildly in bringing more people into the industry. And now that that trail has been blazed, there&#8217;s no going back. The motion-control genie will not go quietly back into his bottle. Microsoft is going big with Natal and &#8220;controller-free games and entertainment&#8221;. Sony is bringing out its wand.</p>
<p>Only time will tell if these new technologies will have the far-reaching impact that, in Totilo&#8217;s analysis, Wii games have fallen short in achieving. But it&#8217;s a pretty safe bet that all forms of motion control will be a part of the gaming landscape for a long time to come.</p>
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		<title>Are Games Approaching Virtual Murder?</title>
		<link>http://commandk.wordpress.com/2009/07/20/are-games-approaching-virtual-murder/</link>
		<comments>http://commandk.wordpress.com/2009/07/20/are-games-approaching-virtual-murder/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 04:44:09 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[technology]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[violence]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=163</guid>
		<description><![CDATA[Gamasutra is one of the more interesting and professional video-game sites out there. Their writers consistently produce thoughtful, analytical pieces about the industry. So when one of them pens a column saying he is genuinely worried that games are evolving towards true murder simulators, you know you&#8217;re going to get a well-written, even-handed take on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=163&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.gamasutra.com/" target="_self">Gamasutra</a> is one of the more interesting and professional video-game sites out there. Their writers consistently produce thoughtful, analytical pieces about the industry. So when one of them pens a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23844" target="_self">column</a> saying he is genuinely worried that games are evolving towards true murder simulators, you know you&#8217;re going to get a well-written, even-handed take on the issue.</p>
<p>However, the article ultimately shares something with every hysterical op-ed decrying video games as an amoral medium helping to twist a generation of kids into super-predators. And that is simply that the author stumbled across a game that disturbed him. For many parents and anti-game crusaders, that game was one of the <em>Grand Theft Auto</em> series. Or <em>Manhunt</em>. Or <em>Counter-Strike</em>. I don&#8217;t know why <em>Bioshock</em> did it for this particular author. Many of us who played the game all the way through didn&#8217;t find the enemies disturbingly realistic, though the game itself is disturbing (and excellent) due to its overall atmosphere and story rather than the realism of its character. In fact, the most disturbing part of the game for many players lies precisely in the moral choice you make, about whether to harm the innocent for personal profit (and pay the consequences later), or do the right thing now at the expense of short-term difficulty.</p>
<p>Personally, I have found scenes in the recent entries in the <em>Call of Duty</em> series more disturbing. Sometimes when you shoot an enemy soldier, he starts dragging himself across the ground, trying to get away. You have to walk up and finish him off. Otherwise, he will pull out a pistol or grenade and try to do you. <em>Call of Duty 4</em> also had a segment, titled &#8220;Death from Above&#8221;, where you&#8217;re in an AC-130 gunship and you use that greyscale thermal targeting system to just grind up guerrilla fighters. The gunship&#8217;s crew talks to you in this matter-of-fact tone, like you&#8217;re taking out the trash instead of killing actual humans.</p>
<p>But to the article&#8217;s point, he got the willies and fears that we&#8217;re reaching a point where we all start sliding down a slippery slope towards callousness and inhumanity. Yet, there&#8217;s no evidence that the huge advances in realism we&#8217;ve seen so far have led to increased violence or disregard for human life. In fact, despite the hand-wringing of politicians and moralizers everywhere, youth violence has hit its lowest level in 40 years, even as &#8220;murder simulator&#8221; games like <em>Grand Theft Auto IV</em>, <em>Bioshock</em>, and <em>Call of Duty</em> sell tens of millions of copies.</p>
<p>Of course, it&#8217;s possible that we just haven&#8217;t reached the &#8220;tipping point&#8221; for this phenomenon. Perhaps there will come a time when games are so real and the act of playing them so visceral that it fires the right set of neural pathways that will turn our youth into cold-blooded killers. Based on the evidence so far, however, I&#8217;d say that&#8217;s unlikely. The simplest reason is that the vast majority of people, believe it or not, are actually capable of distinguishing fantasy from reality. People know when they are playing a game, and they know that bludgeoning someone with a wrench or lighting them up with a molotov is not socially acceptable behavior, and that they will suffer extremely unpleasant consequences for doing so.</p>
<p>For all their realism, video games really pale in comparison to the ultra-realistic violence portrayed in films. I remember being appalled and sickened by the brutality in <em>Reservoir Dogs</em> and <em>Pulp Fiction</em>. Now, of course, I love those movies as classics. Look at <em>The Departed</em> or the <em>Saw</em> series. Those are 10 times more graphic than anything you&#8217;ll see in a video game. Part of this is that the industry self-polices (or self censorships, depending on how you look at it) pretty well. The Entertainment Software Ratings Board has pretty exacting standards for the kind of violence that can be depicted and still get an M rating (equivalent to an R). Moreover, the console makers &#8212; Microsoft, Sony and Nintendo &#8212; won&#8217;t let unrated or AO (Adults Only) games get published on their systems.</p>
<p>Finally, video-game developers are actually pretty thoughtful about using realism judiciously. You get the few teams that push the edge, like Rockstar with the <em>Manhunt</em> series, but there aren&#8217;t many games that actually set out to disturb you with their realism or that make you torture characters or revel in the pain you cause. And here&#8217;s my prognostication: when the day comes when games are basically indistinguishable from film, virtually no one will make games that actually simulate murder and death in all its bloody, painful mess. The reason? That shit isn&#8217;t fun. It&#8217;s the reason <em>Transformers</em> makes hundreds of millions of dollars while <em>Saw</em> makes tens of millions.</p>
<p>Furthermore, I&#8217;d argue that the key to making things disturbing isn&#8217;t the photorealism. After all, the author of the Gamasutra piece admits to being disturbed by the original <em>Wolfenstein</em>, hardly what we would call a realistic experience today. Clearly, graphical fidelity isn&#8217;t everything. Things like the writing, dialogue, voice acting, and AI are much more essential to creating a desired emtional reaction. Having a victim crawl away from you, crying, and then beg for his life in a realistic manner will be much more effective at recreating a life-like scenario than having a photo-realistic victim who stands there passively while you hack him to bits.</p>
<p>And the upside is that as technology improves, so does the scope for making games into a more impactful art form. Think about a military game that actually puts you in the moral dilemma of having to decide whether the guy on his knees begging for his life is really an innocent civilian or an insurgent desperately trying to get out of a jam so he can continue planting roadside bombs. Think about having an AI partner, girlfriend or pet that responds to your choices and actions. I get excited thinking about this stuff, and think it&#8217;s much more likely than Xbox, Nintendo and PlayStation suddenly turning generations of kids into killers, something that would completely defy the last 40 years of video-game evolution.</p>
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		<title>Apple&#8217;s New Shuffle Is Ass</title>
		<link>http://commandk.wordpress.com/2009/05/14/apples-new-shuffle-is-ass/</link>
		<comments>http://commandk.wordpress.com/2009/05/14/apples-new-shuffle-is-ass/#comments</comments>
		<pubDate>Fri, 15 May 2009 06:15:23 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[gadgets]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[shuffle]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=159</guid>
		<description><![CDATA[I bought Apple&#8217;s 3G iPod shuffle a few days after it came out. It&#8217;s a marvel of modern minimalist design, featuring only a single button for powering the device on and off. Too bad, then, that it completely sucks ass.
Technically, it&#8217;s the headphones that suck, but the catch is that since the new shuffle is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=159&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I bought Apple&#8217;s 3G iPod shuffle a few days after it came out. It&#8217;s a marvel of modern minimalist design, featuring only a single button for powering the device on and off. Too bad, then, that it completely sucks ass.</p>
<p>Technically, it&#8217;s the headphones that suck, but the catch is that since the new shuffle is operated entirely by a tiny remote bud on the headphones, the fact of the matter is that if the headphones break, the device is rendered useless.</p>
<p>The problem is that Apple apparently designed this thing without any regard for how people will actually use it. What is the most common use for a small form-factor MP3 player, one that clips on to your shirt or waist, that uses flash memory so it won&#8217;t skip, and has no buttons to accidentally press? Right, working out or exercising.</p>
<p>It turns out the the placement of the control pod on the headphone cord is such that it is subjected to a constant showering of sweat and spittle during a workout. My first set of headphones malfunctioned after about five or six outings. Replacement headphones were $30 from Apple. Remember, you need the special ones with the built-in remote, otherwise you have no way of using the player, and right now Apple is the only ones making them. My second pair failed on the third use.</p>
<p>Also, this isn&#8217;t a failure of the speaker portion of the headphones. It&#8217;s clearly in the remote itself. The failures manifest in many ways: the volume shoots up to maximum or fades to silence; advancing through menus won&#8217;t work; songs won&#8217;t play or pause.</p>
<p>Oh, and Apple also apparently took all the negative feedback over the sharp edges on the Mac Book laptops, and completely ignored it. The edge on the new shuffle makes it extremely uncomfortable to clip on your waistband. Again, not the best design decision for a device intended to be a workout companion.</p>
<p>It&#8217;s really a shame, because the new shuffle&#8217;s form factor, buttonless controls, voice-over playlist navigation should have added up to a winning combination. To bad it didn&#8217;t.</p>
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		<title>A test</title>
		<link>http://commandk.wordpress.com/2009/03/10/a-test/</link>
		<comments>http://commandk.wordpress.com/2009/03/10/a-test/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 05:12:04 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[china]]></category>
		<category><![CDATA[incident]]></category>
		<category><![CDATA[navy]]></category>
		<category><![CDATA[u.s.]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=156</guid>
		<description><![CDATA[So Chinese naval vessels surrounded and harassed a U.S. sub-hunting vessel operating near China but in international waters.
Funny how this sort of thing always happens shortly after a new president takes office.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=156&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>So Chinese naval vessels <a href="http://www.google.com/hostednews/ap/article/ALeqM5jLGjotiM5K34OisyYCFafERRGJ7wD96RBFB00">surrounded and harassed</a> a U.S. sub-hunting vessel operating near China but in international waters.</p>
<p>Funny how this sort of thing always <a href="http://en.wikipedia.org/wiki/Hainan_Island_incident">happens</a> shortly after a new president takes office.</p>
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			<media:title type="html">mscotthillis</media:title>
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		<title>The funniest thing I read all week</title>
		<link>http://commandk.wordpress.com/2009/03/06/the-funniest-thing-i-read-all-week/</link>
		<comments>http://commandk.wordpress.com/2009/03/06/the-funniest-thing-i-read-all-week/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 05:31:45 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[blather]]></category>
		<category><![CDATA[cracked]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=154</guid>
		<description><![CDATA[Was this piece from Cracked.com. I was literally in tears during lunch today.
It&#8217;s funny how when I was growing up, Cracked was the lame, wanna-be Mad Magazine. But now it&#8217;s successfully reinvented itself as an irreverent online humor site on par with The Onion.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=154&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Was <a href="http://www.cracked.com/blog/the-true-stories-behind-5-famous-wtf-images/">this piece</a> from Cracked.com. I was literally in tears during lunch today.</p>
<p>It&#8217;s funny how when I was growing up, <em>Cracked</em> was the lame, wanna-be <em>Mad Magazine</em>. But now it&#8217;s successfully reinvented itself as an irreverent online humor site on par with <em>The Onion</em>.</p>
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			<media:title type="html">mscotthillis</media:title>
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		<title>Missing the point</title>
		<link>http://commandk.wordpress.com/2009/03/04/missing-the-point/</link>
		<comments>http://commandk.wordpress.com/2009/03/04/missing-the-point/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 00:37:51 +0000</pubDate>
		<dc:creator>Scott Hillis</dc:creator>
				<category><![CDATA[gadgets]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[netbooks]]></category>

		<guid isPermaLink="false">http://commandk.wordpress.com/?p=150</guid>
		<description><![CDATA[Here&#8217;s another piece by someone slamming the Kindle because it turns out that a cheap netbook computer can act as an e-reader, too!
Happily, the assertion is fully refuted by the accompanying photo. Why, yes! Tilting a laptop sideways to read a book is a perfectly natural and attractive thing to do!
Hey, know what? I can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=commandk.wordpress.com&blog=2982938&post=150&subd=commandk&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Here&#8217;s <a href="http://www.cnet.com/8301-18603_1-10188221-73.html">another piece</a> by someone slamming the Kindle because it turns out that a cheap netbook computer can act as an e-reader, too!</p>
<p>Happily, the assertion is fully refuted by the accompanying photo. Why, yes! Tilting a laptop sideways to read a book is a perfectly natural and attractive thing to do!</p>
<p>Hey, know what? I can listen to my music collection on my laptop, too. But you don&#8217;t see me wandering around town with headphones on and my laptop tucked under my arm.</p>
<p>The Kindle is useful because it does for books what the iPod did for music. It creates a stylish (well, the Kindle 2 does, anyway) and convenient way to read your books or listen to your music.</p>
<p>Why is this so hard for some people to understand?</p>
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