health, nintendo, video games, wii fit
In video games on May 22, 2008 at 10:34 pm
I had a small glitch pop up in Wii Fit. The balance board is supposed to be a pretty accurate digital scale, but the readings I had for the first few days were about 10 pounds lower than what I got on our bathroom scale and the gym scale. Then suddenly two days ago it came up with the accurate weight. The only annoying thing is that on my Wii Fit weight chart, it looks like I gained 11 pounds in one day. I’d also set a goal of losing 10 pounds in 6 weeks, but Wii Fit thinks I need to lose 21 pounds since it is comparing my current weight to my target weight. I hope I don’t get any more fluctuations, like the program thinking I’ve lost that 11 pounds again, only to gain it back a few days later. Anybody else have this problem?
Speaking of scales, according to interviews with the game’s creator, Nintendo actually approached several makers of digital scales to sound out possible partnerships for the hardware side of this. The scale companies were interested, but all of them figured such a product was too risky since it had never been done before. To be fair, this was probably before the Wii had been launched, at a time when even the gaming industry was skeptical that this underpowered console with the funny name and weird controls could be a viable competitor.
Still, think about it: what scale brands can you think of? I don’t know any. These guys had the opportunity to hitch their companies to one of the most powerful consumer brands in the world. The company name could have been on all those millions of copies ofWii Fit, and it would almost certainly have established them overnight as the cool, fitness-oriented scale company. One of the great “what could have been” stories of the year.
gameworld, grand theft childhood, health, video games
In kids, reuters, video games on May 8, 2008 at 8:16 pm
My latest weekly column is up, and I finally managed to run my piece on Grand Theft Childhood. I actually interviewed the authors about a month ago but a combination of a busy news cycle and writer’s block stymied my efforts to get this piece out earlier.
Some people get writer’s block when they don’t have anything to say. I get it when I have too much to say. This book is so interesting and well-written that it’s almost impossible to sum up in a 600-word article. Almost every page has something interesting. On top of that, I spoke to the authors for more than an hour, giving me even more material to work with.
So I’m a bit frustrated with the piece I produced, mainly because it had to leave so much out. There is also so much rich social and political context to this debate that I was only able to touch on briefly. I do urge anyone curious about video games and kids to pick up a copy. It’s a fascinating, informed and thoughtful look at the issue.
Read on, or hit the link:
By Scott Hillis
SAN FRANCISCO, May 8 (Reuters Life!) – Playing video games does not turn children into deranged, blood-thirsty super-killers, according to a new book by a pair of Harvard researchers.
Lawrence Kutner and Cheryl Olson, a husband-and-wife team at Harvard Medical School, detail their views in “Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do”, which came out last month and promises to reshape the debate on the effects of video games on kids.
“What I hope people realize is that there is no data to support the simple-minded concerns that video games cause violence,” Kutner told Reuters.
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