Stephen Totilo over at Kotaku makes the case that, yes, it has failed. At least if you judge by the number of blockbuster titles that rely primarily on motion control.
As right as Nintendo was about so many things, maybe it was wrong about this. Or, as is so often the case with Nintendo’s Wii project, the failure here may be one of critical imagination. That happens. Forty years ago on Monday, a human being first stepped on the moon, and what people assumed would happen in the next four decades — trips to Mars, cities in space — have not been built. The guessers often guess wrong.
Great stuff. Of course, motion control was wildly successful when measured by one, easily quantiable metric: Nintendo’s profits. Maybe motion control didn’t transform every single game experience. But it changed the rules for the industry. Wii Sports was so compelling that millions of people, people who would never in a million years call themselves gamers — rushed out and bought a Wii.
And while maybe there haven’t been dozens of epic motion-control games on the market selling millions of copies, that didn’t really matter to Nintendo’s bottom line. They made money on every Wii. And most of those new Wii owners also went out and bought Wii Play. OK, probably many of them did it just to get the extra controller, but they liked Wii Sports enough that a Wii Play pack-in was attractive. And then what did they do after that? They bought Wii Fit in droves.
So even if motion control hasn’t been as broadly successful as Nintendo envisioned, it succeeded wildly in bringing more people into the industry. And now that that trail has been blazed, there’s no going back. The motion-control genie will not go quietly back into his bottle. Microsoft is going big with Natal and “controller-free games and entertainment”. Sony is bringing out its wand.
Only time will tell if these new technologies will have the far-reaching impact that, in Totilo’s analysis, Wii games have fallen short in achieving. But it’s a pretty safe bet that all forms of motion control will be a part of the gaming landscape for a long time to come.