A Scott Hillis blog

Posts Tagged ‘rock band’

“DJ Hero”: A Worthy Addition to the “Hero” Lineage

In music, video games on October 26, 2009 at 7:44 pm

This is a review I just submitted to Amazon as part of their Vine program:

When the Guitar Hero franchise burst onto the pop culture scene, flooding living rooms everywhere with fake plastic instruments, hip-hop fans could do nothing but look on enviously and ask if such a concept could ever apply to their favorite music. (Yes, Konami pioneered this concept with Beatmania, but it never really caught on with home console owners, and Activision’s marketing muscle means DJ Hero will be the first title to gain mass-market awareness.)

Activision has finally answered that call with — surprise! — DJ Hero, what is apparently a well-polished product that should boast the right combination of great music, addicting gameplay, and gorgeous presentation to earn it a spot in the ranks of great music games.

Now for some disclosures: I obtained a demo of the product through the Amazon Vine program. The bundle consisted of a wired turntable controller and a demo disc featuring five songs: one tutorial track, one multi-player track and three for the main game. While grateful for the chance to get my hands on the product early, the demo disc was far too limited to be able to truly write a well-informed review. Hence, the weasel words in this review, such as “apparently”, “should”, etc.

Another disclosure: I am not generally a fan of rap, hip-hop or dance music. Rock, be it of the classic, blues, southern, punk, alternative, or even country variety, is where my soul lies. So it’s a testament to DJ Hero that it managed to draw me in despite a near-total unfamiliarity with the genre. The game will grab many die-hard rockers right from the tutorial, which features a mix of Queen’s “Another One Bites the Dust”. While I’m hard-pressed to name the other tracks from memory, I found them fun and enjoyable.

Other reviews have expounded on the gameplay in great detail, so I’ll just say here that if you enjoyed having your dexterity and sense of rhythm challenged by any of the Guitar Hero or Rock Band games, you’ll probably get a kick out of trying to master the tricks of the turntable. The three finger buttons on the turntable look like the fret buttons on a guitar controller, but the similarity ends there. In the course of a song, you’ll be asked not only to hit those buttons, but to “scratch” the turntable, quickly crossfade from one part of a mix to another, and add your own effects in a way similar to the whammy bar in the Guitar Hero games. It’s an intriguing mix of actions that add up to a good challenge.

In a stroke of genius by developer FreeStyleGames, a second person can join using a guitar controller to play the guitar bits of the mixes. This is a great way to get other people to jump in since there’s a good chance you or someone you know already has a guitar controller. It not only up the game to rock-oriented folks who aren’t interested in working a turntable, but it also allows people to play together without requiring another pricey turntable accessory.

A word about the turntable. Rarely does a new controller boast this level of sturdiness and attractiveness. It’s a handsome little unit that turns heads and feels solid and well-built. The on-screen visuals are also top-notch, featuring different house-party and club settings from around the globe. Again, since this review was limited to a demo disc, I was unable to check out the bulk of locales and playable characters. In another nice touch, the game also features an autoplay mode that will just play the music for a party or whatnot. That’s a great feature and one that needs to come to Guitar Hero. Hopefully it will also support tracks you add via download.

So in the end, does DJ Hero work? It does, and it will be interesting to see if the title can succeed in expanding music games to other genres, attracting new audiences and fans as people tire of the rock-based games. If you are a fan of hip-hop who couldn’t get into “Guitar Hero”, this is could be your game. If you’re a huge fan of music games in general and want a fresh challenge, this could be your game. And if you’re simply looking for something to liven up your next party, this could be your game.

Best games of 2008 (Part 2)

In video games on January 6, 2009 at 9:33 pm

Favorite Driving Game: Burnout Paradise

Why it’s a winner: Open world. Dozens of sweet cars. Spectacular crashes. Hundreds of challenges. Seamlessly integrated online play. Sure, Burnout Paradise isn’t the most realistic racer around, but when you’re smashing through a billboard 50 feet up in the air at 120 mph, who cares?

This is also a game I could pick up and play for just 15 minutes, or for hours on end. It’s also one I could share with Harlan. A benefit of the open-world, menu-less design is that it encourages exploration and lets you just cruise around checking stuff out. Perfect for a 7-year-old who doesn’t have the fine motor skills required to thread a speeding muscle car down a narrow alley or nudge an opponent just enough to send them careening into a concrete pillar without dooming yourself to the same fate.

Not only is there an incredibly variety of stuff to do in this game, but impressively, Electronic Arts and Criterion are keeping things fresh with new downloadable content such as new cars, new game modes, and even plans for an entire island that will be one giant playground for pulling outrageous stunts.

Reality check: If you like more authenticity and the chance to try out real-world cars and tracks, then driving simulators like Forza 2 and Gran Turismo 5 Prologue are probably more up your alley.

Favorite Online Game: Left 4 Dead

Less a shooter than your own personalized zombie survival movie, Left 4 Dead attains its fullest brilliance when you play online with three other people. Sure, there are only four levels, but each time it feels fresh due to the different strategies you and your cohorts come up with. In the weeks after Left 4 Dead came out, the halls at work each morning were filled with conversation about the previous night’s exploits. It’s one of those games that will have you asking in disbelief: “Did you see that?”

Left 4 Dead has delivered the most polished co-op experience to date. If you do not work with your teammates, you will die, and they will die, and the story will end. Yet you don’t have to rely on the goodwill of your friends, incentives to help out are built right into the game. Tight and taut, with the perfect mix of jump-out-of-your skin horror and campy humor, Left 4 Dead is a fresh and compelling online experience.

Reality check: Left 4 Dead might prove to be too limited, given that there are only four missions, only five firearms, and the same four characters to choose from. It remains to be seen how much staying power it has, but there are certainly hours of zombie-blasting fun to be had here nonetheless.

Biggest Time-Suck: Rock Band 2/Guitar Hero World Tour

It was clear more than a year ago that these competing franchises aimed to evolve into platforms offering a whole new way to enjoy your favorite music.While most people seem to gravitate to one or the other, I find my playing time split pretty evenly between them. Between Rock Band and Guitar Hero series, I’ve logged hundreds of hours of playing time, saving me the hassle and expense of constructing a real life or learning an actual instrument.

Rock Band 2 has so far shaped up as the critics’ choice as Harmonix and MTV fixed almost everything that was wrong with the already excellent first installment. The game does a great job of paying homage to rock music while not taking itself too seriously. Rock Band also offers the best selection of downloadable songs, with literally hundreds of tracks spanning classic rock, punk, country and metal.

Yet the wildly popular Guitar Hero has proven to be the sales king, and World Tour cuts into Rock Band’s turf in a big way by offering a new drum set and redesigned guitar that are best-in-class. Developer Neversoft also came up with a character creation tool that is superior to Rock Band’s. While their downloadable content isn’t as robust as their rival’s, they have some key acts like Jimi Hendrix, and they are doing cool things with bands like Aerosmith and Metallica.

Either way, whether it’s picking up an axe to relax by jamming through a few songs at the end of a long day, or breaking out the whole band kit for social fun when company is over, these music games deliver massive amounts of playing time and more than justify their expense.

Reality check: Selling at nearly $200 for the full band kits, these games cost almost as much as the console you play them on. While you’re sure to find many songs that please you, there will be quite a few that you hate but still have to slog through to proceed in career mode (yeah, I’m looking at you, PDA by Interpol). Getting four people up and playing is also still a bit of a chore.

(Tomorrow: Favorite Downloadable Game, Best Game That Failed to Capture My Imagination, Favorite Unsung Work of Art)

Grateful for new Dead tunes in “Rock Band”

In music, video games on March 12, 2008 at 11:41 pm

Last week, Rock Band offered a six-pack of Grateful Dead songs for download. I’ve never been a Deadhead. They never really grabbed me. Sure, I like the oft-played stuff like ”Truckin” and “Uncle John’s Band”. I also understand that those radio-friendly numbers are not really reflective of the band’s versatility and talent. Sort of like judging the Allman Brothers Band based just on “Ramblin’ Man”.

When I worked in Beijing in the late ’90s, I drove a company car that was an ’80s-model grey Peugeot made in Guangzhou. I inherited a pile of cassette tapes left by my predecessors. One of them was a Dead mix tape. It was good stuff. I remember it being one of the only tapes I listened to, though part of that was because even at that point I’d converted completely to CDs and no longer had any way of making or listening to tapes at home. Like I said, the Dead tape was good stuff, but I can’t for the life of me remember a single song on it. None of it stuck.

A couple years later, back in the States, I bought a double-CD of Dead hits, based mainly on the fact that I at least recognized a couple of the tracks. I’ve had it for years now and still have no idea what other songs are on it. It just wasn’t memorable stuff.

So Rock Band, which has a deal to offer a total of 18 Dead songs, put the first tranche up for download last week. I downloaded it right away but only got the chance to play the songs tonight. Of course, they rocked. This is what is so great about Rock Band creator Harmonix — they have an absolute knack for picking great songs. Not necessarily popular songs, best-selling songs, or well-known songs, but great songs.

I downloaded five of the six songs on iTunes right after playing. The sixth was “Truckin”, which I already had. This just continues a pattern of these games being a conduit to discover new music. It’s better than radio these days, that’s for sure. Turn on classic rock radio and there’s very little you haven’t heard before. Part of the genius of Rock Band and Guitar Hero is that not only do they pick great songs from a wide variety of bands, but their ability to let you pseudo-play the songs forces you to pay attention and appreciate the intricacies of the music in a way you wouldn’t get by just passively listening.

Now, if I could only get an Allman download pack…