A Scott Hillis blog

Posts Tagged ‘xbox’

A few new games

In video games on September 2, 2008 at 10:12 pm

I clocked some quality gaming time over the weekend, only I wasn’t spending it playing blockbuster retail games. Instead, I grew obsessed with two recent downloadable Xbox arcade games: Castle Crashers and Braid.

Plenty has been written in the past couple weeks about these two games, since Castle Crashers was one of the most anticipated arcade games to be released this year while Braid ended up being the best-reviewed arcade game of all time (Metacritic has it at 93, just a point below Halo 3 and a point above Guitar Hero 2).

A friend asked me to pick which of those games he should download. I told him that’s a Sophie’s Choice and I wouldn’t make it. He needed to knuckle down and buy both of them as they are both immensely rewarding in vastly different ways.

Castle Crashers is a button-masher in the tradition of great side-scrolling arcade brawlers like Golden Axe. But it is infused with a Sunday comic-strip aesthetic, a basic but rewarding leveling-up and skills system, deep co-op play, and fantastic tongue-in-cheek humor. It’s so far provided hours of thumb-blistering fun for me and Harlan.

My only complaint would be that some boss battles are pretty tough, and losing them means going back to the start of the level. Also, there are quite a few cool items for sale at the various stores sprinkled throughout the world, but I find I’m always blowing by hard-won gold coin on health potions, and thus am never able to earn enough capital to invest in any of the high-end goodies.

It’s hard to imagine a more different game than Braid. That’s not much of a statement as nothing is really at all like Braid.

At first blush, it’s easy to mistake Braid for a simple side-scroller, like some broody Mario who wandered into a Degas painting. Like a Mario game, the controls are dead simple: left control stick to move and the A button to jump. Only here there are no double-jumps, no wall-climbing, no special moves. Oh, there is one twist, and that is that you use the X button to rewind time. Rewind one second or the entire level, it doesn’t matter.

It’s really easy to imagine this game mechanic incorporated into something like a Mario game. Super Mario Time Traveler or something. Wiggle the Wii remote and send Mario back in time! Braid avoids this cutesy setting in favor of a moody, wistful story about a boy named Tim who wishes he could undo a mistake that cost him the love of a princess. It’s a story that is completely at one with the distinguishing game mechanic of rewinding time.

Instead of just having the player make Tim traverse each level, avoiding obstacles and dispatching enemies, each level in Braid has one or more puzzles that require manipulating time in increasingly subtle and complex ways. There are no tricks or cheats or shortcuts. Just Tim, you, and that X button.

Braid has won widespread praise and is being held up as the latest evidence that, hey, games are too an art form! The unity of Braid’s story and gameplay nicely support the idea that the art of video games lies in the aspect of “agency“, or decision-making and being in control.

Still, I can’t help but think that Braid wouldn’t be getting nearly the accolades it has if it didn’t boast one of the most evocative visual and audio aesthetics of any recent game. If you’ve played Braid, imagine the game re-skinned with a “typical” garish arcade-game palette and accompanied by electronica or thumping techno. Throw away the tragic-romantic story and replace it with a generic one about a space commando using his time-warp cannon to navigate alien landscapes and find all the pieces to the Morgatron 3000 ray that will save his planet.

It might still be a fun and cool game but I bet it would score at least 10 points lower and quickly get lost in the shuffle. Instead, every element of the game stands out — the gameplay, the graphics, the story and the music, and it’s Braid’s polished whole that adds up to an amazing experience.

Hey, where did everyone go?

In blather, family, microsoft, seattle, video games on August 31, 2008 at 10:44 am

Just over two months ago, I wrote that I was taking a job with Microsoft’s Xbox division. The ensuing 5 weeks ended up being one of the busiest periods of my life. In fact, I think we must have set some sort of record for doing a complete interstate move.

My last day with Reuters was June 20. By June 26, me, my wife and 6-year-old son had packed up and hit the road on the 900-mile drive to Seattle.

I received my Microsoft badge on June 30, just two weeks before the E3 expo in Los Angeles that is the video game industry’s most important show of the year (and which, incidentally, we won hands-down).

We closed on a new house on July 31 and were fully moved in by the evening of August 2.

It really was one of those moves in which everything comes together, A-Team-like. It was about time, since we’d had enough practice. Here is a brief history of our wanderings since the mid-90s:

  • April, 1996: Take full-time job with Reuters in Beijing.
  • January, 1999: Take job with Reuters in Los Angeles
  • February, 2000: Take job with Reuters in Seattle
  • May, 2002: Take job with Reuters in Beijing
  • October, 2005: Take job with Reuters in San Francisco
  • June, 2008: Take job with Microsoft in Seattle

That’s five major moves in less than 10 years. I guess all that practice paid off since pretty much everything went off without a hitch this time.

In a corporate move like this, there are so many moving parts: moving company (and a separate company to move one of our cars), corporate HR for both Reuters and Microsoft, the temp housing company, the real estate agent, the mortgage lender, the home seller, etc. In every case, each party totally went to bat for us to make sure everything went as smoothly as possible. It was amazing.

I don’t have much to report right now. Scratch that, I have tons to report, but I’m not going to do it right at this moment. This is sort of the re-launching of Command-K, and I just needed to log in and get the ball rolling again.

In the coming weeks I’ll be writing about the new job, my evolving perspective on the games industry from the inside and other random thoughts.

Well, that went pretty well

In bay area, microsoft, reuters, video games on June 22, 2008 at 12:25 am

On Friday, my 12-year career with Reuters came to an end. In a little more than one week, I’ll be starting a new job with Microsoft as executive speechwriter for the Xbox division. I can’t wait to finally crack open the Big Book of Xbox Secrets and find out what’s coming down the pipe.

The past year that I’ve been covering the gaming industry has been about the most fun I’ve had as a reporter since I started in 1996. It was sometimes hard to focus on other aspects of my job.

My other main responsibility was covering Apple. Apple’s a great story in every sense. The stock has doubled in the past year, giving it a great financial angle. The products are used and salivated over by tens of millions of people, giving it a great consumer and general news angle. The passion and quirks of Steve Jobs are the stuff of Silicon Valley legend, giving it a fantastic human angle.

The problem is that Apple is notoriously tight-lipped. They don’t talk about anything they are not ready to announce themselves. They don’t make executives or managers available for interviews. They don’t host events or give presentations for the benefit of reporters or analysts to get to know the company better. And because the company is so high profile these days, most analysts who cover it closely are stingy with their time and often don’t respond to press inquiries. That leaves a small handful of Wall Street analysts and consultant types that are contacted for many stories.

In the gaming industry, on the other hand, everyone wants to talk. PR plans on games are drawn up many months in advance, and companies are only too happy to have an outlet like Reuters highlight one of their titles. The industry analysts, too, are probably the friendliest and most open I’ve ever encountered. That means it’s never hard to find a fresh angle or a quick comment, and you don’t have to pester the same few guys day in and day out.

I’d be a bit more wistful about leaving Reuters and the great colleagues I left behind, but I don’t have time. After originally telling us that they couldn’t get to us until June 30 at the earliest, the movers called today and said they’ll come pack up our stuff on Monday and load it up on Tuesday. We’ll roll out of Albany for good on Wednesday morning.

Lots to do.