A Scott Hillis blog

Best games of 2008 (Part 3)

In video games on January 7, 2009 at 11:37 pm

Biggest Game That Failed to Capture My Imagination: Metal Gear Solid 4

Perhaps the last of the great third-party exclusives, this PlayStation 3 epic was a serious contender at many outlets for game of the year. I’d never played a Metal Gear game prior to this, so I tried to prepare by reading up on the back-story. It was a lot to digest, but when I played the game what really turned me off was just the weird control scheme.

For Xbox fans, the Splinter Cell series has really defined stealth-action, and the controls in that series were generally so well thought-out that Metal Gear Solid 4’s scheme is just clunky and odd in comparison. The game also does a horrible job of bringing you up to speed on the mechanics. Normally, tutorial levels step you through increasingly intricate moves until they’ve covered the basics you need to strike out on your own. But MGS4 gave you incredibly brief sequences where, say, you move around a vehicle, and then you get thrown in another lengthy cut scene until the next short sequence, which, in terms of teaching you how to play the game, bears little relation to the previous sequences.

Reality check: Given the accolades heaped on this game, creator Hideo Kojima obviously did something right. Just today, a coworker said MGS4 had some absolutely epic moments in it that are worth suffering through the crummy bits. This may be one to revisit later in 2009 during the midyear lull.

Favorite Downloadable Game: Braid

An evocatively melancholy story about lost love, Braid was one of the most critically acclaimed and innovative games of the year. Mechanically, it’s an homage to Super Mario Bros., but with the added element of time manipulation. Braid’s unique visuals are rendered as gorgeous Impressionist-style paintings, and the slow, cello-heavy soundtrack heightens the doleful mood. Each level is a polished gem of design, and your time-bending abilities get more intricate as the game progresses.

Reality check: Braid can be wickedly hard. In fact, it’s probably the hardest game I played last year. Of course you can go online if you need help, but the satori-like revelation that comes with cracking the puzzles unaided is its own reward.

 

 

 

Favorite Unsung Masterpiece: Mirror’s Edge

This was hands down one of the most original games of the year. Essentially a first-person 3D platformer, Mirror’s Edge is set in an authoritarian city-state of the near future that blends atmospheric and architectural elements of Tokyo, Singapore, Hong Kong, New York, LA and London. You play as a “runner”, or underground courier of illicit information, who eludes police by running, leaping and sliding through urban landscapes.

The first thing you’ll notice about Mirror’s Edge is the vibrant aesthetic. Absent are the grays and browns of (excellent) games like Gears of War 2, Fallout 3 and Call of Duty. From the sparkling blue sky to the bold primaries of many of the buildings you run on and through, Mirror’s Edge presents a world blossoming with color.

Of course you’ll also notice the unique perspective as a player. There’s nothing new about first-person games, but here, you’re not brandishing a gun and you frequently see your hands and feet. Mirror’s Edge is basically a parkour simulator, and the first-person viewpoint allows for some truly vertiginous moments, especially if you ignore your mother’s old advice and sit (or stand, which is even more immersive) too close to your television. One thing I loved is that you are encouraged to finish the game without firing a single shot at a human being. You can certainly obtain guns by disarming police that stand in your way, but I found it more believable and interesting to eschew weapons entirely and rely on speed and smarts to get me out of trouble.

The story in Mirror’s Edge deserves special mention as well. It’s not perfect, but this marked one of the few games that made me care about the main character. Electronic Arts’ DICE studio crafted a believable and sympathetic person in the character of Faith, and I found myself eager to see how the next chapter played out. There are some decent if clichéd twists, and although the ending is somewhat unsatisfactory in the sense that it doesn’t tie off all the loose ends, there is enough of a payoff emotionally and game-play-wise to deliver a sense of closure.

Reality check: There are a few really nasty difficulty spikes in the game that require you to pull off a series of complex moves with little or no margin for error. Expect a four to five places where you will die 20 to 40 times trying to execute one of these intricate sequences. I normally hate games that are so demanding, but in this case was so intrigued by the story and visuals that I kept plugging at it.

(Tomorrow: Favorite Xbox Exclusive, Best Game I’m Most Eager to Play Once I Finish What I’m Currently Playing, and Best Unfinished Game!)

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